Secrets of Dark Magic
Spell Quick

Secrets of Dark Magic

  • Archetype:
  • Dark Magician

  • View:
  • 10333




Activate 1 of the following effects; ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl". ● Ritual Summon 1 Ritual Monster from your hand, by Tributing monsters from your hand or field, including "Dark Magician" or "Dark Magician Girl", whose total Levels equal or exceed the Level of the Ritual Monster.




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Oct 5, 2026
61± 6/ 100
Power Score
Intrinsic 59
Deck 66

Secrets of Dark Magic — Power Evaluation

Final Score: 61 ± 6 · Confidence: Medium

  • Intrinsic: 59 · Deck: 66 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Extender, Boss/End-board

Why it scores here

Secrets of Dark Magic does not attack or defend - it converts an existing 'Dark Magician' or 'Dark Magician Girl' in hand or on field into a Fusion or Ritual boss, most notably Red-Eyes Dark Dragoon (co-played in 98% of its decks). It is a Quick-Play, so it works on either player's turn and can fuse from hand to dodge field removal, and it appears in 100% of the recorded Dark Magician combo boards (average power index 93.8) while costing a single slot on average (1.21 copies, 400/400 main deck). It earns nothing for its stats - 0 ATK/DEF is irrelevant here - and its ceiling is capped because it is dead without its named material (0% starter role), generates no card advantage or disruption by itself, and is unusable outside Dark Magician-based strategies.

Axis scores

Axis Score Evidence
Accessibility 70 Searchable within the Dark Magician engine and run in 400/400 main decks at an average 1.21 copies, but only live with a 'Dark Magician'/'Dark Magician Girl' already in hand or on field (verified text; observed deck stats).
Combo & Conversion 72 Converts a Dark Magician/Dark Magician Girl plus a partner into a Fusion or Ritual boss such as Red-Eyes Dark Dragoon, and shows up in 6/6 recorded combos with avg power index 93.8 and only 1.33 starters on average (observed).
Resource Economy 42 The card itself is roughly a -1 (materials plus the Spell for one boss); the +7 to +8 netCardAdvantage seen in its combo boards comes from other engine cards, not from this one (observed; inferred).
Effect & Interaction 28 Provides no disruption or removal of its own - the interaction comes entirely from the boss it summons (e.g. Dragoon's negation), and 0% of combos list it as a payoff piece (verified text; observed).
Material Utility 25 As a Spell it contributes no body, name, Level, or Attribute of its own; its value is the flexible 'hand or field' material clause it grants to the summon it performs (verified text).
Resilience & Flexibility 60 Quick-Play timing lets it be activated on either player's turn and fuse from hand to dodge field removal, but it folds to Spell/Trap or summon negation and requires its named material to be present (verified text; inferred).
Deck-Building Efficiency 68 One copy (avg 1.21) is the norm for a searchable, non-bricking package that appears across 46 archetype labels, but it must be built around a dense Dark Magician/Dark Magician Girl suite (observed).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Extender. Intrinsic ≈ 59, Deck ≈ 66, Meta = provisional. Modifiers: Material requirement restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Performs a full Fusion or Ritual Summon by itself, without needing the corresponding Fusion or Ritual Spell (verified text).
  • Quick-Play speed: usable on either player's turn and able to fuse from hand, dodging field removal aimed at the material.
  • Core Dark Magician card - 400/400 sampled decks run it in the main deck at an average of 1.21 copies, so it is never a wasted slot in its homes.
  • Present in 100% of recorded Dark Magician combo boards with an average power index of 93.8 and only ~1.33 starters required.
  • Enables Red-Eyes Dark Dragoon (98% co-deck rate) and Ritual payoffs such as Master of Chaos (87.8% co-deck rate).
  • Cheap to run: typically a 1-of, and searchable within the Dark Magician engine.

Weaknesses

  • Requires 'Dark Magician' or 'Dark Magician Girl' in hand or on field; with 0% starter role it cannot begin a line by itself.
  • No card advantage, removal, or disruption on the card itself - all value is deferred to the summoned body.
  • Effectively locked to Dark Magician / Dark Magician Girl strategies despite appearing under 46 archetype labels.
  • Vulnerable to Spell/Trap negation and summon negation before the boss ever reaches the field.
  • No material flexibility outside the two named monsters, so it cannot convert generic bodies into bosses.

Counters / choke points

  • Spell/Trap negation on activation
  • Summon negation effects that stop the Fusion or Ritual Summon from resolving
  • Hand disruption that strips the 'Dark Magician'/'Dark Magician Girl' material before the card is used
  • Removing the named material in response, since the card needs it in hand or on field

Best use

Combo enabler - converts Dark Magician / Dark Magician Girl into a Fusion or Ritual boss. Decks: Dark Magician, Shining Sarcophagus (Dark Magician hybrid), Red-Eyes Dark Dragoon builds, Magician Girls. Suggested copies: 1.

Evidence & gaps

  • Verified: Quick-Play Spell: activate one effect - Fusion Summon a Fusion Monster using hand/field monsters including 'Dark Magician' or 'Dark Magician Girl', or Ritual Summon a Ritual Monster by Tributing such monsters with total Levels equal to or above its Level.; Card is a Quick-Play Spell in the Dark Magician archetype, legal in TCG, OCG, MasterDuel and DuelLinks, with 0 ATK/DEF.; The card provides no search, draw, removal or negation text of its own.
  • Observed: 400 sampled decks run it, all 400 in the main deck, at an average of 1.21 copies (distribution 1:331, 2:54, 3:15).; It appears in 6/6 recorded combos (100%) with avg power index 93.8 and avg starter count 1.33, but 0% attribution in every role bucket (starter/searched/material/payoff/end-board).; Top partners: Red-Eyes Dark Dragoon 98%, Dark Magician 94%, Soul Servant 91.5%, Magicians' Souls 90.5%, Dark Magician of Destruction 89.2%, Master of Chaos 87.8%.; Usage statistics: 100% inclusion in Gandora, Dark Magician (id 5) and Toy lists; 66.7% in Prophecy, always 1 copy.; Deck archetypes span 46 distinct labels, including Shining Sarcophagus (12.5%), Primite (5.5%), Azamina (4.2%), Red-Eyes (4%) and Magician Girls (3%).
  • Inferred: Because it needs a 'Dark Magician'/'Dark Magician Girl' as material, it cannot function as a standalone starter - consistent with the 0% starter role measurement.; Its Fusion route is the main payoff, matching the 98% co-deck rate with Red-Eyes Dark Dragoon.; Quick-Play status allows activation on the opponent's turn and fusion from hand, which is a defensive timing advantage not captured in the combo role tags.; Being part of the Dark Magician core and typically a 1-of, it is likely searchable/recovered through the engine (Soul Servant 91.5% co-deck rate), though the search route is not directly tabled.
  • Data gaps: no banlist token - assumed 3 copies (unlimited) combo role attribution is empty (0% in every role bucket) despite 100% appearance, so its exact step in the line is not directly measured no dated metagame sample - meta power left null and no Top-Card ranking (top-card status false, no rankings) only 6 recorded combos, all from the same Dark Magician core no explicit ruling/timing notes for the two activate-one effects











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